March 16, 2015
players get a standard armour value based on their class
Instanced PVP:
1. Disable all gear. Players get a standard armour value based on their class.World of Warcraft Gold
2. Create pvp specs for each class. What happens in pvp can stay in pvp.
3. Remove resilliance and pvp power. There should be no need for these.
4. The maps could have power up locations which would be contested for control.
5. Allow the purchase of moderate buffs (scrolls/potions) from pvp vendors for use in the next instance.
1. Disable all gear. Players get a standard armour value based on their class.World of Warcraft Gold
2. Create pvp specs for each class. What happens in pvp can stay in pvp.
3. Remove resilliance and pvp power. There should be no need for these.
4. The maps could have power up locations which would be contested for control.
5. Allow the purchase of moderate buffs (scrolls/potions) from pvp vendors for use in the next instance.
Posted by: fffsfds at
04:36 AM
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