August 29, 2014
As such, we’ve decided to put them through their paces and offer them some focused training classes. Yesterday we implemented a hotfix that significantly raised the total health of Mists of Pandaria PvP vendors. This change should better accommodate their place amidst the current battles, and brewing war.The PvP vendors are poised to supply valuable goods to eager heroes, and we like the idea of them being prime targets for killing if you’re dominating the area and the other faction isn’t really stopping you. That said, we didn’t intend for them to be easy targets, ripe for the slaughter.
As such, we’ve decided to put them through their paces and offer them some focused training classes. Yesterday we implemented a hotfix that significantly raised the total health of Mists of Pandaria PvP vendors. This change should better accommodate their place amidst the current battles, and brewing war.
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August 27, 2014
http://www.euwowgold.com/
Conspiracy theories do not add constructive feedback to a discussion.
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August 22, 2014
Remember to keep it clean and positive. Happy Wednesday everyone!
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August 20, 2014
We recognize that a lot of tanks are preferring the DPS meta gem at the moment, and we'd like to correct that, but we'd like to do it by making you like the tank gem, not by nerfing the DPS gem.
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August 18, 2014
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10/23- We will performing maintenance on the realms listed below on Thursday, October 24 from 6:00 a.m. PDT until approximately 11:00 a.m. PDT. Once these are available again, these connections will be complete. We will provide additional updates as needed.
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As a part of our ongoing Connected Realms implementation, we will be connecting additional realms as listed below. We don’t have a specific wow gold date yet on when these connections will occur, but we’ll provide another update once we do. Please be aware that as a part of the connection process realm times may change to match each other.
Next Realm Connections:
Dethecus and Detheroc
Auchindoun and Laughing Skull
Hakkar and Aegwynn
Rivendare and Firetree
Dunemaul and Bloodscalp/ Maiev/Boulderfist
We're currently evaluating further realm connections and will provide updates as they're available.
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August 14, 2014
Unlike the other sell Wow Gold racials that provide some type of CC-dispel, Every Man For Himself actually replaces a CC-Break PvP trinket; it isn’t in addition to it. So what you gain with EMFH is actually a trinket slot. Thus its power is very much related to what trinkets there are available. We're still determining our plan for PvP trinket itemization, so haven't decided on what to do with EMFH quite yet. It’s euwowgold quite strong, and we agree that it looks unfair from those patch notes; we just haven't decided what to do with it yet. So, don't take that list as a statement that EMFH won't be changing somehow.
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August 12, 2014
Well, logic dictates that if we're forced into a PvP zone because our faction hub has inexplicably been moved there, and that faction hub can be invaded by the opposite faction and all the NPCs and the all-important flight masters there killed (because flight isn't a thing anymore), then we are forced into PvP whether we like it or not.
I would have thought Wow Gold you guys learned from the backlash over the PvP part of the legendary questline in MoP. If people want to PvP, they will do it regardless of any outside factors. Players that wanted to do Ashran will do so, they need no incentive. But forcing these same players that dislike PvP to start with into a situation they did not want or ask for will not make them enjoy it any more than they currently do. On the contrary, it will make them further resent it and dislike it even more, if history is any indicator.
I think this is a singularly awful choice, especially given that there's been buy Wow Gold eu no explanation or reasoning behind it. Karabor and Bladespire have been touted for nearly a year as our epic capital cities and they were both just that with unique and gorgeous architecture and lore behind each. To pull the rug out from that and make them nothing more than quest hubs for 1/5 of your journey, replacing them with more damn generic human and orc camps frankly just sucks.
Don't remove these capital cities because it will force players to be in the zones you want them to be in. If you want people out in the world or in Ashran, make compelling content there for players to be interested in doing in the first place and there will be no need to shoehorn them into it.
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August 07, 2014
The high amount of base Resilience and Battle Fatigue in Mists of Pandaria caused characters to feel much weaker in PvP than they did in PvE. To address this disparity, we’re approaching Warlords of Draenor with the goal of shrinking that gap as much as possible. To reduce dependence on Resilience, we needed to increase player survivability against Wow Gold other players, and we chose to do this by essentially doubling (post-squish) player health.
On its own, that increase in health would make players more survivable in the world at large, so we’re also increasing creature damage and the effectiveness of healing spells to balance things out. The net result of these changes is that individual attacks will knock a smaller chunk off of a player’s health pool in PvP, but your survivability in PvE remains unaffected.
Doubling player health gave us room to reduce Resilience and Battle Fatigue, but our goal was to be able to remove them entirely. In order to achieve that, we’re also reducing PvP spike damage across the board by lowering Critical Damage and Critical Heals against players in PvP to 150% of their normal effect (down from 200%). Our hope is that these changes allow us to reduce Base Resilience and Battle Fatigue to 0%. It’s possible that we’ll still find a need for some minor amount of Base Resilience and/or Battle Fatigue, and we’ll be testing these changes extensively and adjusting as needed.
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August 05, 2014

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