September 30, 2014
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September 28, 2014
A: Descriptions will be verbose and complete. Our goal is to give a lot of context to the abilities in terms of how they’ll play out; however,best wow gold site we will not be giving any strategy tips in the Dungeon Journal. For example, while the Dungeon Journal might say something like "This ability will cause all players in the affected area to take damage," it won’t say anything explicit like "All players except the tank should stand behind the boss during his Shield phase."
Q: Will this include adds?
A: Yes. If a boss has adds, like Ascendant Council or Erudaxx, their abilities will be listed, too.
Q: What bosses will be included in 4.2?
A: That's still being determined. We want to include as many as possible and add more as we go along. We'll provide additional information on availability as we progress through the Public Test Realm process.
We'll provide a more comprehensive look at the Dungeon Journal, including the interface and examples of the information it provides, as we move closer to the release of 4.2. Have fun storming the castle!
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September 25, 2014
I really like the lore and background of gnomes. They are just so cute and funny - I absolutely love them. I transfered my gnome lock to goblin after Cata to be able to play with a horde friend since goblins are the closest equivalent to gnome on the horde side. I have to say that I'm loving it - a greedy, sinister goblin is just the touch my lock needed.
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September 23, 2014
now dyes or cosmetic Wow Gold eu armors/right-click to apply thing would be a far better option for character looks... it is BORING seeing every rogue in green leafy 353 shoulders, or every paladin in blue/white T11...
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September 19, 2014
A: The default UI should show the damage reduction from armor against a euwowgold creature of equal level. We’ll look into also showing the damage reduction against a +1, +2, +3/boss-level mob, like we do for hit or expertise. Beyond that, there is typically passive damage reduction from talents/stance/presence/etc., which should be relatively easy to combine with armor to find your damage reduction.
Is there any chance that we can see damage reduction numbers being used in the statistic UI, just like shield absorb amount of Discipline priest? – é¦–é ˜å…ˆç”Ÿ (TW)
A: The default UI should show the damage reduction from armor against a creature of equal level. We’ll look into also showing the damage reduction against a +1, +2, +3/boss-level mob, like we do for hit or expertise. Beyond that, there is typically passive damage reduction from talents/stance/presence/etc., which should be relatively easy to combine with armor to find your damage reduction.
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September 17, 2014
The second part is about why they chose not to follow through with their grand mastery revision plan. Too much testing, too much reworking, and ultimately a lot more work on the part of the community than they were willing to invest in for a "future" problem that hadn't even arrived yet in full.
Finally if you'll re-read my post you'll notice that three word caveat: at this point. Where it goes from here is anyone's guess. Holy Shield may become an entirely different animal come 4.x or it may be exactly what it is now.
What I can tell you is that it doesn't do ANYTHING about the problem with Paladin's and their mastery. Nothing. Nada. Zip. Zilch. At this time these two are completely unrelated.
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September 15, 2014
You can imagine the amount of frustration that comes along with just wanting to travel through a zone, having your demon despawn, being dazed and dismounted only to see that you have no soul shards left which makes an instant re-summon impossible. Several mobs are beating on your face so you fear them, hoping they'll stay gone long enough to get a hard cast off on a re-summon. Of course, I could just slow down and kill each mob individually as I'm moving along but, who does that? Normally, this wouldn't have been a problem and I've been able to deal with it with only minor irritation. However, as my level continues to climb, it is becoming more and more frustrating.
Thank you in advance for working on this issue. I'll be sure to watch the hotfixes to see when this is fixed so I can go back to leveling my warlock.
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September 11, 2014
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September 09, 2014
We’ve decided to revert the drop rate change for 10-player heroic Firelands completely. We’ll also be slightly buffing the drop rates in 10-player normal. In the end, we should get the following results:
• 25-player heroic has 44% lower drop rates in phase 3 relative to 4.2 launch.
• 25-player normal remains unchanged from 4.2 launch.
• 10-player heroic remains unchanged from 4.2 launch.
• 10-player normal has 33% higher drop rates in phase 3 relative to 4.2 launch.
We plan to hotfix the new rates into place as soon as possible, and we should see them in-place pre-raid this evening barring unforeseen complications.
more...
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September 04, 2014
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September 02, 2014
Read the new blog article then discuss it here.
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